Technical Analysis

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God of War: In-depth technical Analysis
It has become almost an expectation now that Sony 1st Party studios are at the forefront of the…
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How we test Input Latency
How do we test the input times for machines?
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TechnoBabble: DirectX 12, Windows 10 and XboxOne
Watches of my last episode in this series will know I guessed correctly on the aim of Microsoft with…
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Street Fighter V: 1st Contact Analysis
A title that is rooted into videogames history, the colossal series from Capcom has spanned more…
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How important is software?
Welcome to another techno-babble video which is looking at the always evolving video game…
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How will HDR improve games?
With the latest marketing lines of HDR consoles and TV's could leave many confused with gaming as…
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Welcome to my In-depth analysis of Ready At Dawn’s new game, IP and Engine with their first step…
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Welcome to an update of the much talked, many scorned and ultimately failed launch that was AC…


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